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Monthly Archives: September 2009
September’s ’09 Round Table Entry – What Do Spatial Relationships Mean to Us
Isn’t That Spatial? Every video game has certain benefits and constraints in the way it represents space. Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space-some … Continue reading
Where are all the War Games?
I’ve been playing Battlefield 1943 a lot lately. It’s the first shooter in a long time that I’ve played. I am usually a single player game kind of guy and usually shun multiplayer modes, unless the person is sitting right next to me. But I tried out the demo and I was hooked in the free half hour it gave me and immediately bought the unlocked game. Playing it lead me to a realization. Continue reading
Posted in Game Issues, Recent Posts
Tagged Battlefield 1943, Call of Duty, Critique, Design, Game Issues, Medal of Honor, War
1 Comment
Gaming Made Me
Gaming Made Me started with the crew over at RocksPaperShotgun and the various designers they asked, and then others in the middle circle has taken up the question of which video games have made them who they are. Michael McBride talked about how discussing such information will have your audience better understand who you are and where you’re coming from when they read your analysis. I’m willing to one step further and say it’s an excellent method of self-examination so you can understand yourself better, see any bias’ you might have and writer better critique in the long run. I figured it was my turn after last post self-searching nature plus it felt like a good exercise
So here we go. Continue reading
Posted in Game Issues, Recent Posts
Tagged Baldur's Gate, Game Issues, Gaming Made Me, Goldeneye, Nintendo, PC, Sega, Streets of Rage 2
1 Comment